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・ Bridge No. 4 (La Crosse, Wisconsin)
・ Bridge No. 5083-Marshall
・ Bridge No. 5151-Marshall
・ Bridge No. 5721
・ Bridge No. 5757
・ Bridge bank (disambiguation)
・ Bridge bank (Nigeria)
・ Bridge bank (United States)
・ Bridge Base Basic
・ Bridge Base Inc.
・ Bridge bearing
・ Bridge between East Manchester and Newberry Townships
・ Bridge between Guilford and Hamilton Townships
・ Bridge between Madison and Mahoning Townships
・ Bridge between Monroe and Penn Townships
Bridge Builder
・ Bridge Burning
・ Bridge Cafe
・ Bridge camera
・ Bridge Canyon Dam
・ Bridge Canyon Wilderness
・ Bridge Castle
・ Bridge castle
・ Bridge chapel
・ Bridge chord
・ Bridge circuit
・ Bridge City
・ Bridge City Independent School District
・ Bridge City, Louisiana
・ Bridge City, Texas


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Bridge Builder : ウィキペディア英語版
Bridge Builder

Bridge Builder is a puzzle video game series, created, first developed and first published by US-based indie developer Cryptic Sea (pseudonym of Alex Austin). ''Bridge Builder'' being the first in the series, it was followed by 4 sequels in different versions, all of them developed and distributed by Chronic Logic, the only exception being ''Bridge Project'', which was developed by Halycon Media and Caipirinha Games. Publishing is also being handled by Chronic Logic, though some games feature secondary publishers.
The objective of each game is to construct a bridge which a train may cross over, given a limited budget and materials.
== Gameplay ==

Each level is composed of a section of land, such as a river or chasm, and an initially laid track that shows the train's starting and ending points. A number of anchor points in and around the chasm are where the player anchors the bridge from. Should the player's train cross the bridge successfully and under budget, the level is passed. Later games add additional constraints such as a boat that must pass underneath between two consecutive train crossings.
Although ''Bridge Builder'' only allows the player steel beams, bridges in later installments can be created using a variety of materials. Along with varying strengths of steel, the player can also use cable or hydraulics that expand or contract for some purpose, such as to allow a ship to pass underneath the bridge. In all games, the player is constrained by a budget that determines the maximum amount of material that can be used and still pass the level.
There is no penalty for failing a level; the player may try and test infinitely many different designs before finding one that succeeds. A poorly designed bridge may break as soon as the player begins to test it, unable to support its own weight. While testing the bridge, the stress on each section can be seen, representing both tensile stress and compressive stress. If the stress becomes too great, that section breaks and disintegrates, possibly jeopardizing the entire structure.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Bridge Builder」の詳細全文を読む



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